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http://thuvien.ued.udn.vn/handle/TVDHSPDN_123456789/61564Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.advisor | Tran Van, Hung | - |
| dc.contributor.author | Dang Van, Man | - |
| dc.date.accessioned | 2026-01-21T02:59:43Z | - |
| dc.date.available | 2026-01-21T02:59:43Z | - |
| dc.date.issued | 2025 | - |
| dc.identifier.uri | http://thuvien.ued.udn.vn/handle/TVDHSPDN_123456789/61564 | - |
| dc.description | Khóa luận Tốt nghiệp - Khoa Toán – Tin | vi |
| dc.description.abstract | The main goal of this project is to build a 3D multiplayer cooking game using the Unity engine and powered by Netcode for GameObjects. The Netcode network system can support real-time interaction between multiple players at the same time. The main goals include: • Implement a multiplayer system that supports both server and client roles using Netcode for GameObjects. • Provide player with two gameplay modes: o Single player: A mode that allows one player to experience the game offline. o Multiplayer: A mode that requires the use of a network, where players can join together in real time. • Set up a reliable server storage system, in which: o The server can start the game and manage player connections. o Client can connect to the server, synchronize the game state, and play together. By the end of this project, I set target to build a multiplayer game to demonstrate the mechanic of a cooperative cooking game, while showcasing the capability of the Unity engine and Netcode for GameObjects in handle real-time multiplayer gameplay. | vi |
| dc.language.iso | en | vi |
| dc.publisher | Đà Nẵng | vi |
| dc.subject | a 3d multiplayer game – “overcooked” | vi |
| dc.title | Using netcode to build a 3d multiplayer game – “overcooked” | vi |
| dc.type | Other | vi |
| Appears in Collections: | KLTN - Khoa Toán - Tin | |
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